The Fourth Player video game podcast

This episode Paul, Nathan and Max are joined by former PC PowerPlay editor turned game developer Tim Best to discuss how scope and time is balanced when making a game, the impact art style has on how we relate to games, grind rails and teeth about whether Sunset Overdrive is the first party game we wanted or needed, and appreciate good stealth done right with Klei's excellent Invisible Inc.

Direct download: The_Fourth_Player_-_Ep.60_Cell_Shaded_Sunsets__Invisible_Inc.mp3
Category:general -- posted at: 2:29am EDT